For The Thrill of the Fight 2, I created several hairstyles for the player, following the established art style of the game. The assets were developed with VR performance in mind and optimized for real-time use.
Using a base mesh and hair cards, I modeled and textured new hairstyles and created both male and female variations for each. I also optimized some existing hairstyles to improve performance while maintaining visual consistency with the game’s character system.