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Jetpack Joyride Racing - Characters

Dan the Man - Highpoly

Dan the Man - Highpoly

Dan the Man - Texture Painting

Dan the Man - Texture Painting

Dan the Man - Wireframe

Dan the Man - Wireframe

Josie - Highpoly

Josie - Highpoly

Josie - Texture

Josie - Texture

Josie - Wireframe

Josie - Wireframe

Painted Expressions

Painted Expressions

Betty - Highpoly Head Re-do

Betty - Highpoly Head Re-do

Betty - Texture Painting

Betty - Texture Painting

Betty - Wireframe

Betty - Wireframe

King Raskulls - Highpoly

King Raskulls - Highpoly

King Raskulls - Texture

King Raskulls - Texture

King Raskulls - Wireframe

King Raskulls - Wireframe

Painted Expressions - Betty & King Raskulls

Painted Expressions - Betty & King Raskulls

Scientist Craig - Highpoly

Scientist Craig - Highpoly

Scientist Craig - Texture Painting

Scientist Craig - Texture Painting

Scientist Craig - Wireframe

Scientist Craig - Wireframe

Scientist Craig Variations - Highpoly

Scientist Craig Variations - Highpoly

Scientist Craig Variations - Texture Painting

Scientist Craig Variations - Texture Painting

On Jetpack Joyride Racing, I worked on 3D character modeling and texturing, helping bring characters from multiple Halfbrick IPs together into a single game. One of the main challenges was adapting designs from different titles into a shared 3D art style that feels natural and cohesive, and I had a blast working on this one with the team.